[modfilms-general] SANCTUARY NEWSLETTER > AUGUST 31 > 2005
Alex Zinzi
alexzinzi at gmail.com
Wed Aug 31 15:25:32 BST 2005
SUPERSTAR VJS
For the very first time the BBC is opening its Video Archives to the UK
public. You can now download nearly 100 clips especially chosen with VJ's in
mind. These include useful little video bites from skylines, sunsets,
seascapes, wildlife, time-lapse photography & retro gadgets.
http://www.bbc.co.uk/calc/radio1/index.shtml
NYC2123
Written by Chad Allen and illustrated by his brother, Paco, 'NYC2123
Dayender' is a re-mix ready Cyberpunk Graphic Novel tailor-made for viewing
on a PSP. Move over Marvel & DC.. the future of Comics has arrived!
http://nyc2123.com
JUST BRIEFLY.. UI VFX BRIEF
You can now download our latest user interface Visual Effects brief compiled
from the blog and other sources here:
http://thequality.com/flics/10weeks/blog/archives/001837.html#001837
I KNOW WHERE BRUCE LEE LIVES
I recently came across a seriously wicked little 'Kung-Fu Remixer' which was
originally commissioned for the Online Art Exhibition 'Festival of Visions'
in which Berlin Artists were asked to work with inspirations from Hong Kong
Culture. Check it out, it's a ridiculously addictive little toy!
http://www.skop.com/brucelee
SANITY SYSTEM FOR A VIDEO GAME
Nintendo recently scored a patent for a Video Game System incorporating a
game character's sanity level that is affected by occurrences in the game
such as encountering a Game Creature or gruesome situation. A character's
sanity level is modified by an amount determined based on a character
reaction to the occurrence such as taking a rest or slowing game progress
and/or an amount of character preparation. That is, if a character is
prepared for the particular occurrence, the occurrence may have little or no
affect on the character's sanity level. As the character's sanity level
decreases, game play is effected such as by controlling game effects, audio
effects, creating hallucinations and the like. In this context. the same
game can be played differently each time it is played. Cool huh?
PSEUDO-PHILOSOPHICAL GAME CHARACTER QUOTE OF THE WEEK
"Why do people rebuild things they know are going to be destroyed?
Why do people cling to life when they know they can't live forever?
Think how meaningless each of your lives is!" - Kefka (Final Fantasy VI)
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